Swap Double Slice and Improved then take Double Slice at 19. For more information, please see our Kineticist - Point-Blank Shot // Precise Shot // Fire / Extra Range, Kineticist - Weapon Focus: Kinetic Blast // Fire > Dreadful Carnage, Kineticist - Skill Focus: Persuasion // Fires Fury, Kineticist - Shatter Defences // Earth > Trip, Kineticist - Furys Fall // Earth > Greater Trip, Kineticist - Agile Maneuvers // Enduring Earth, Kineticist - Persuasive // Elemental Whispers - Centipede, Kineticist - Blind Fight // Expanded Defence > Flesh of Stone, Kineticist - Toughness // Fire > Iron Will, Kineticist - Cloud // Metakinesis: Empowered, Monk robes, fauchard(Mastery), stat items, AC items, Monk robe, cloak of winter wolf, opportunists boots, Alchemist - Combat Expertise(+2 int item) // Feral Mutagen, Alchemist - Trip // Combat Trick > Outflank, Alchemist - Crane Wing // Combat trick > Combat Reflexes, Sword Saint - Dazzling Display // Chosen Weapon: Fauchard, Alchemist - Combat Trick > Shatter Defenses, True strike, Shield, Restoration (Lesser), Stat spells, Haste, Displacement, Heroism, Echolocation, Greater invis. Theoretically, Paladin can be moved to 19-20, but I am kinda scared about Will saves. If all you are after are the saves then 2x paladin is enough and you could 2h warrior or something for the rest. 3 of those at max Base Attack Bonus (BAB). Mutagens. 131.25 is over 4 times the weight of the halfling. You have 13 spare points. Has some Damage Reduction (DR) so you wont drop dead unless focused. Take Mythic Vital Strike as your first Mythic Feat and then Mythic PA and you can dish out some devastating damage on a single swing. Falchions are nice too. Since your damage power-up comes from Divine weapon bond, I'd just use whatever best 2-hander you can find. Armor bracers. Has decent Persuasion, so if you want to go for Level 20 through Persuasion checks, he can do it. Let me introduce you to Deadly Earth. New comments cannot be posted and votes cannot be cast. Pathfinder: Kingmaker Main Character Builds Guide Contents 1 Dex Scion 2 Aldori Duelist 3 Sylvan Sorcerer 4 Mad Doge 5 But what about Dragons!? Im not a fan of melee characters having 10 con so i would make charisma 17 and put 4 on Con. What deity for noble assassin? Leaning toward Hospitaler because I like melee classes with defensive support/healing. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. From Level 5 you switch to longsword for life. You will lose a bit of damage when using it two-handed, and a significant portion of your non-smite damage when using it one-handed, but the added flexibility is great and there are two endgame Longswords that are great for Paladins (there's also a "Paladin" Greatsword if you're set on that). Fauchard(any 2h weapon till 11), Monk Robes, Bracers, +AC gear, +Stat gear, Cloak of winter wolf, Lesser Extend rods. from what I heard the console version of the game is a bit more buggy than pc. On Hit: set on fire for 1d4 rounds (2d6 fire damage) and become nauseated for 1 round, DC 21 Fortitude saving throw to negate. Alignment: Lawful good Hit Die: d10 Has to rely on another alchemist or wands for shield before 14-15. Don't remember if you get one in the starting kit. can be Sai Focus/Crit and Fencing Grace. ). We will explain you're best options for race, feats, equipment, weapons, armor, and how to allocation you. Wolf is not amazing, but its better than sitting around. 10m is enough per rest usually if you dont spend much time idling. Important Alchemist Spells: Shield, Lesser Restoration. Full blown Rogue due to interesting interaction with Vivisectionist. Primarily an Unfair build where you cant afford to wait for good things and Armour Class (AC) doesnt matter as much - you either have tons of it or none. I am playing a paladin as my first play through. So we just sit there with Gather Power Low on and poke enemies in the face. Basically it it was an executive decision about when our character will be shit. Use metamagic rods extensively. Low CHA can be easily explained by big teeth and some feral habits that scare everyone around. Use Magic Device is a good fit. I would say divine scion is okay if youre also doing levels in slayer. You can borrow one from Tartuccio and force him to use cantrips instead. Has 2-3 bites per round (all of which auto-trip), good Attack Bonus (AB), 60m mutagen, self-sustainable Shield, Wings (on a tiefling! Does not really care what 1h weapon he uses until mid-game. Archaeologist is taken for access to Slashing/Fencing Grace by Level 3. Everything else the same. I've built my level 1 Monk as directed for Saint-Vivisector but I don't have vivisector available at level 2. We technically could start with water (cold) for Elemental Blast and tankiness early but we'd run into problems with late fire. Weapons: I like using reach (6') weapons (e.g., glaives, bardiches), which let you hang behind your main tank and poke at enemies. Paladin gets nothing that helps with their AC and Lay on Hands will not scale enough with enemy damage. A few words about spells. Use keen enchant instead. Skills: with INT 10 you get 2 points per level. Use keen from arcane weapon instead. Medium size, so won't be so annoying to deal with. Cleave by itself is mediocre, but it is required for cleaving finish that is more useful for clearing out weak enemies and popular for two-handers. Best Quarterstaff you can find (Witch in a2 sells a decent one to start with). There are some nice ones in second half of the game. Something im missing? Use crossbows till you find Agile Pick under the Old Sycamore. Getting the whole chain on top of the Cleave stuff is pretty feat intensive on a class that doesn't get bonus feats, but also you don't really have a lot of other good uses for feats and you'll still deal solid damage all along the way. Kamas tend to have other special effects on them.Can be Swapped for whatever you like better. or does it not matter? Deities do not provide paladins with any in-game bonuses, abilities or proficiencies, so you should pick the deity you like best in terms of ethos/Roleplaying. Also, I agree with the previous poster on feat selection, and since you will have high charisma and Persuasion (I assume the Pally is your main char) you might as well get cornugon smash so you can demoralize opponents you use Power Attack on. Extra attack per round goes a long way. Nothing can be done about that - no spare feats left. Has Sensei, so you can drop a Bard if you want to. Your tools for solving early-gameEasy to find/buy scrolls. So here it is, non-minmaxed build for a change. Self-sustainable Shield spell (will need 2 Lesser Extend Rods). Has quite a lot of attacks. Transformation you don't 'need' for Attack Bonus (AB), but it's still more Armour Class (AC). However I can not use the weapon and apparently I don't have sneak? Press question mark to learn the rest of the keyboard shortcuts. The rest broadly falls into Barbarian hunter who assumed responsibility and some such. In the long run Hare would be better.Or Agile Maneuvers. This is a power attack build. To the tanky part. Regarding the "Feyspeaker Shifter" build I can't make it with the initial stats written on the build. Travel domain is mechanically the best. Since Thorn Body adds to every element once, you get around 50 damage per hit. Well, I guess I meant more off-tank compared to Valerie. for the "Blind run Scion" build it mentions something like "wear the heaviest armor you can find" but the build can only wear light armor, am I supposed to take a heavy armor feat somewhere? Monk robes, AC gear, Stat Gear. Dazzling is taken so he doesn't just stand there after initial control spells are fired. Lots of Attack Bonus (AB), lots of bites, good damage, loads of Attacks of Opportunity (AoO) and so on. It was the first character I made in kingmaker. The build gets. Dazzling display/Cornugon smash/Dreadful Carnage (since you'll be focusing on CHA and STR anyway). Sadly, Monk weapons are light and wont give you x1.5 bonuses to damage. Punishes tripped enemies hard. Most enemies will never hit you unless you are paralyzed or otherwise denied DEX/dodge bonus to armor. You're pretty feat limited, but I recommend getting power attack, dodge, outflank, and heavy armor focus first. Second, paladins are very well situated for the intimidation feat line. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. Easiest CC combo in the game as it forces loads of saves. Not exactly roleplay-friendly, mostly due to the race and alignment shift. Another question about Dex Scion: "AB from CHA through Arcane Accuracy"..i stumbled upon thisArcane acc gives you AB based on INT not CHA. Every bit of Attack Bonus (AB) counts there. Does good damage. 2 points left to bring the weapon to +5. And youll want Absolver Cloak anyways. Will have about 70+AC and 40+ AB late-game in case you are interested. Will deal about 50 damage per hit, 7 hits per round (assuming Haste). 8 attacks/4 at max BAB with extra attack ki power. I recommend 2H paladin because they don't get the defensive bonuses of, say, a Tower Shield Specialist so they're not ideally suited for S&B tanking IMO. No fun allowed. +5. There is a respecc option but I hear it is severely bugged. You can even consider adding to the above with further crowd control by dipping a level of thug (so intimidated enemies panic). Create an account to follow your favorite communities and start taking part in conversations. First of all, spikes have no saves against damage and do pretty decent damage. Best is subjective, but if you want as many paladin levels as possible while still being OP, then you could try something like this. Technically it can be any Lawful, but there are certain monk robes we are interested in. Two-handers are pretty straight forward as all you really need is Power Attack and Vital Strike lines of feats for damage. Doesn't rely on metagame, really. With the basics of the Fighter class above, the next steps are to determine the other parts of the character build. Keep a dagger on you in case you will need to burst something with Shocking Grasp. Has rage of his own to compensate for Attack Bonus (AB) loss a bit. If you want to wait for level 8 spells is the question. There you have it. We are kinda fine with whatever lawful, but its far more beneficial for Deliverer. However, some people don't like the running around effect. Deals good damage and x4 crits. Now bad news are it takes time to get to dragon forms. Heighten all your CC spells. There are potions for it (and you start with monk to get some at the start). Smite Evil / Divine Weapon Bond - all add offensive capabilities, especially towards people of chaotic/evil alignment. +Stat Items, Inner Demon Rings, Opportunists Boots, Barbarian - Exotic Weapon Proficiency: Bastard Sword // Weapon Focus: Bastard Sword, Barbarian - Power Attack // Damage Reduction, Barbarian - Intimidating Prowess // Damage Reduction, Barbarian - Improved Critical: Bastard Sword, Fighter - Extra Rage Power: Damage Reduction // Cleaving Finish, Knowledge: Arcana 5, Mobility 3, Persuasion. Dont think you can squeeze much more out of the class. Not a lot of skill points, but only thing you really need on main character (MC) is persuasion. Weapon and shied are two weapons in total. You want Alchemist in your party, at least until you get to Water Shield. Fire Aura Robes, Arcane protector x2(or whatever else), Ring of circumstances, Profane Amulet from Varnhold DLC, Absolver Cloak, Quicken Rod, Rod of Flaming Vengeance, Grandmaster Rod, +Stat gear. I chose Kama because only decent Sai I found was agile. Haste, Resist Energy (Communal), Dispel Magic, Dragons Breath, Dimension Door, Animate Dead, Protection from Energy (Communal), Beast Shape III, Fire Snake, Geniekind, Angelic Aspect, Dragonkind I, Transformation, Sirocco, Heroism (Greater), Dragonkind II, Wave of Exhaustion, Firebrand, Legendary Proportions, Dragonkind III, Seamantle, Frightful Aspect, Vanish (Quicken), Burning Arc (Quicken), Mirror Image (Quicken), Sense Vitals (Quicken) Fireball (Quicken), Haste (Quicken), Displacement (Quicken), Dragons Breath (Quicken), Dimension Door (Quicken), Fire Snake (Quicken) Sirocco (Heightened) - lvl7.8.9. New comments cannot be posted and votes cannot be cast. Best armor you can find. Worth the penalties? It wont have enough AB to use it. Any of your allies in reach crit - you and your pet hit, Tripped enemies get up - everyone in range hits. Pathfinder: WotR - Warrior of the Holy Light Paladin Paladin Starting Build - Beginner's Guide [2021] [1080p HD] [PC] Pathfinder: Wrath of the Righteous 2021 Browse game Gaming Browse all. That Dreadful might not pop soon enough, but its there and will keep everything reasonably terrified of your existence. Proper druid centered on shape-shifting and tripping enemies. This build is current to November 19, 2019. Very abusive build. All three - I'll check tonight to see if Wing & Riposte still work. Note that Transformation prohibits spell-casting - buff before use. Weve taken Leopard mostly cause it gains AC/AB/Damage from just one Cats Grace, so we can have buffs too. Thats nice, I suppose. Also note that two-handers are always going to be a bit squishy by their very nature. Role: Paladins serve as beacons for their allies within the chaos of battle. Thought I need to represent this one as the other Kineticist is designed more for comfortable late-game play on hard than anything. Ha! Eagle Soul auto-confirms crits and Divine Bond will take care of keen for you. There are some good longswords late, but it might be a bit of a suffer.Can just go for two more magus levels. Doesnt bother much. Slayer build has both Shield Bash (lvl 3) and Two Weapon Fighting (lvl 4) ??? Its a tanky paladin you always wanted with good sustain and utility. what party would you recomend with the mad doge build. Note Rod of Flaming Vengeance activation is just a regular Maximize rod. Pretty much Deadly Earth but with lower duration and no Bowling. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Thug is there to Frighten enemies, add more sneak dice, and offer evasion and Uncanny Dodge in one neat package. and our Greatswords and greataxes are okay but seem to be more focused on bloodragers and barbarians. Generally it means we just get a lot better at actually killing things. Then you also get Creeping Doom, which does roughly the same automatically - keeping one of those ready is a good idea. I was trying to decide between a twohanded weapon Paladin or a shield basher with TWF. Go for Falchions for those (skip exotic weapon).Good fit for a mercenary as well. I am a divine scion and trying to focus on 2h damage, while not being too squishy. Spilled some awesome sauce on saint. Shatter and arcane accuracy will take care of things. Fire immunity, +5 bonus on Persuasion. Scimitars are a viable alternative. Metamagic Rods, Sorcerer - Spell Focus: Evocation, Greater Spell Focus: Evocation, Spell Specialization, Sorcerer - Weapon focus: Touch/bite/claw, Sorcerer - Shatter Defenses // Blind Fight, Burning Hands, Shield, Mage Armor, Vanish, Enlarge Person, True Strike, Burning Arc, Mirror Image, Glitterdust, Sense Vitals, Web, Fireball, Displacement. Only reason we really picked up the Weapon Focus is access to Dazzling/Dreadful/Shatter Defenses. https://www.gog.com/forum/pathfinder_kingmaker/ineffects_guide_v2/post101. Dont be shy about using Dazzling manually for control. Less AC than monk in every DnD derivative. Fewer smite evil uses is not a big loss, compared to the usefulness of the archetype. By clicking View Page, you affirm that you are at least eighteen years old. You focus on Dex / charisma and toba lesser degree intelligence. You want an Alchemist in your party for Shield spell. Paladin Build Options Sample Paladin Build Pathfinder: Wrath of the Righteous has a story that revolves around hordes of demons spewing from a magical wound in the very earth. You can miss most things in the game and still be in a decent enough shape. x1.5 STR as damage bonus. This build is current to October 27, 2018. Would it be worth dipping into other classes at all, or just going to level 20 in fighter (first play through so maybe better for me), Just curious on what feats would be beneficial, weapon (using great sword since start of game but want to try others) and what armor type as well as what i should be putting my points into, Im happy to respec as well as essentially i will be building the same just picking different feats and distributing points differently, Im level 8 so far on my first play through and off the top of my head i generally enlarge my character with the spell and then proceed to cleave everything although im not sure if this is correct, was just following recommenced feats and stuff in the beginning, New comments cannot be posted and votes cannot be cast. Has Decent Dazzling and Shatter Defenses, 50 buffed Attack Bonus (AB) in top gear, as well as Arcane accuracy should you need it. If taking human: 7/18/13/10/7/19. You want a CON of at minimum 14, a STR of 17 or higher. Somewhere else you can grab int headband at level 2? Otherwise tanky pala. Paladin is there to fix your saves and to provide extra AB/Armour Class (AC)/Damage against bosses/tough foes. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. +Cha helmet, Fire Robes, +Str+Dex+Con items. Or estoc for Blinding Light.Or Blind Fight. Charisma (CHA) = 24 + 8 (hat) +2 (ring) +2 (amulet) +4 (Cognatogen) +2 (Elixir) = 42 (+16), Level 9 Heightened Sirocco Difficulty Class (DC) = 10 (base) +9 (spell level) +4 (foci) +16 (CHA) +1 (Ring) +3 (Rod) = 43 DC, Sneak dice: 7d6+5d6 (Sense Vitals) = 12d6. Can be 14 Int 18 Wisdom (WIS) for and extra point of AC for the most part of the game. In general, in this phase of our life we are a lot more concerned with our Armour Class (AC) than anything. This build is current to November 5, 2019. AB from CHA through Arcane Accuracy, Damage with Arcane Weapon additional properties. Finally, Angel-kin Aasimar is the perfect race for a Paladin because of the +2 to Str and Charisma and their ability to get the Wings feat (+3 dodge AC and ignore difficult terrain). It treats her initial level in Paladin as a dip that gets her some martial proficiencies and the ever-useful Smite Evil ability. Even if a little bit late as a reply, thanks for the tipps guys. Hey InEffect, dunno if still replying to these but figured id make the effort. Strong all game long. +Cha helmet // +Str+Dex+Con gear. Scorching Ray is only any good from lvl8 for you. No robes ever meld into the form as far as I know, so it doesnt matter. Great builds. Of all the 4 full martial classes, Paladins are the worst physical tanks. Nice easy build. If you are ever stuck, Druid comes with a lot of cheese. Click it from level 1 and never turn it off pretty much, except for Beast Form. They are either your get-out-of-jail-free cards, or additional damage per round. Keep a staff on you just in case. Lead Blades wands are nice too. This build is current to November 10, 2019. The Noble Assasin build works amazing on a mercenary as well. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. Make him tanky or more of a damage dealer? Has crowd control (CC) effects for every save, Attack the lowest. Fire Eruption with Low Gather is a nice source of ranged damage. Paladin is skipped. :D. Create an account to follow your favorite communities and start taking part in conversations. If you find something missing, blame the damned fey. Technically Frightful will do it for free once you get to level 8 spells. Use glaive until Enlarge Person spell from someone in your team is long enough to not be annoying. AC Bracers, AC items, elemental damage to attacks/natural attacks: alkali gloves and winter wolfs cloak for example. Level 14. Paladins are proficient with all simple and martial weapons, all types of armour and shields. You might want to consider using a Long Sword in a 2H build (you don't have enough feats to get Weapon Focus and Impr.Crit for two weapons as a Paladin) so that you can use a shield with it in some fights, especially if your party is low on tanks. Press question mark to learn the rest of the keyboard shortcuts. All the juicy stuff is passive, so if you need to swap the damage type, unequip the rod. If we get focused we will die flat-footed or not. Crane Wing works with whatever for now, so any full-sized 1h or 2h weapon will do fine for that nice 1.5 Strength (STR) damage. This is the most damage you can squeeze out of Arcane Trickster (AT). Put at 1 in persuasion at character creation, finish arcana and mobility, then persuasion again. There is no reason to go anything but human. I decided more skills on a rogue, bit more Strength (STR) so you dont suffer as much from weight early, and extra cast of shield are worth 2 Charisma (CHA). Everything is controlled for a good long while. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. Authority. Dex to AC which also improves offense and damage. I wanted a tank and have been referencing this guy. Expertise and Fighting Defensively cut into your Attack Bonus (AB), so only turn it on if you are swarmed and need to tank. Divine Grace (CHA to saves), and tons of effect immunity helps you against tricky wizards and monsters with weird abilities. This is a combat character. All trademarks are property of their respective owners in the US and other countries. Deals tons of damage and controls everything from Level 3 pretty much. Your pet has Outflank for your melee team-mates. Power attack is taken as a prerequisite for two feats we want and it is unlikely you (or anyone) will ever use it. First I know the new game is out. So your tactic is hit 'em till you crit and then nuke with whatever. Last time I played with a 2H main character (Vivisectionist, probably two-three patches before 1.3), the Crane feats worked with 2H weapons. Were mostly a tanky boy with a pet for now. Mobility and Athletics are a good choice due to no armor. Wait till you get a decent one. Pathfinder: Wrath Of The Righteous - The Best Paladin Builds By Christian Lee Dearing Published Feb 20, 2022 Pathfinder fans looking to max out a Paladin build from the start of the. Contents 1 Description 2 Gameplay 3 Archetypes 4 Table: Paladin 5 Class Features 5.1 Paladin Proficiencies 5.2 Alignment Restriction 5.3 Deity Selection 5.4 Smite Evil 5.5 Divine Grace 5.6 Lay On Hands 5.7 Aura of Courage 5.8 Divine Health 5.9 Mercy 5.10 Channel Positive Energy 5.11 Spells Weapon Specializations are skipped due to feat shortage. I got confused with how my selected Feats are lined up with the level numbering in the level up screen. So what is the best way to build a straight up 2 handed fighter? Unholy. Once you get Vanquisher, though, it's time to switch for life. Crane Wing and Riposte work with whatever on the current patch. They are Multiple Ability (score) Dependent (MAD) and dont offer any meaningful paybacks for it. I picked Bastard Swords just to spite Amiri in her uselessness (comparatively). Improved Crit is skipped in favor of Shatter. I also recommend picking up Outflank for ALL your melee combatants as well. You fight with an aldori dueling sword. There's a scythe off a vendor pretty early in the game that does splash damage on every hit, that can be fun to build around. Borrow Tartuccios Crossbow for a bit. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Fire-breathing bears. Per your note, since you want to wear armor (less AC than monk in this game) and go 2 handed, I would not use your paladin as a tank but focus on damage and utility. Good AB from different sources. Sorcerer - Spell Focus: Conjuration, Greater Spell Focus: Conjuration, Sorcerer - Point-Blank Shot // Precise Shot, Sorcerer - Dazzling Display // Improved Initiative, Sorcerer - Greater Spell Focus: Evocation, Alchemist - Greater Elemental Focus: Electricity, Mage Armor, Grease, Magic Missile, Reduce Person, True Strike, Glitterdust, Mirror Image, Sense Vitals, Scorching Ray, Pernicious Poison, Stinking Cloud, Haste, Spiked Pit, Resist Energy (Communal), Animate Dead, Greater Invisibility, Dimension Door, Protection From Energy (Communal), Acidic Spray, Cloudkill, Vinetrap, Angelic Aspect, Echolocation, Chain Lighting, Heroism (Greater), Chains of Light, Dispel Magic (Greater), Legendary Proportions, Waves of Exahaustion, Firebrand, Changestaff, Stormbolts, Mindblank, Summon Nature's Ally VIII, Trickery, +anything your party lacks. Then +4 Crane = 72AC. +4 Shield Infusion = 80 melee AC, 76 Ranged AC. Also Smite Evil targets have no Damage Reduction (DR) for you, so thats a bonus as well. We could've started with fire and all would be almost gucci, but unless we took Precise Shot, we'd be stuck wasting half our time gathering and running. You also have Pounce with a Smilodon form, and more than enough AC to take a charge, so you wont waste time running around. Your standard nuker sorcerer with a good late-game plan. Inquisitor - Improved Critical > Fauchard, Inquisitor - Combat Reflexes // Seize the Moment, Inquisitor - Tandem Trip // Favored Enemy: Fey, Shield, Cure Wounds, True Strike, Enlarge Person, Restoration, +Stat Spells, Divine Favor, Remove Fear, Cure Wounds, Restoration, Remove Paralysis, Delay Poison (Communal), Resist Energy (Communal), AC from Charisma (CHA) through monk, Monk feats. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. Overkill, but we needed the Crane feats for the early game anyhow. Press J to jump to the feed. Damage is not too shabby either. Improved Crit is skipped to save feats. 5/18/14/12/9/19 if not. You will get this as a Bloodline spell, dont have to pick it.Or sirocco/hellfire ray if you don't have too many phys attackers, so your bard can cover.Can be skipped too. Crits on 15-20 for around 150 damage. Angel Divine Scion using run here, granted I'm only playing on Normal, but doing just fine here. Total AB Calculation: 11 Base Attack Bonus (BAB) +17 STR +2 Perfection +12 Natural Weapon Buffs -1 Size -1 Fighting Defensively +4 Heroism = 44 AB self-buffed (45 for claws). Shatter Defenses is there to help us with AB penalty from power attack. With Dragon Form, it wont hinder you as you can cast Transformation to ramp up your AB by that time. Improved initiative is an option. With trips and all that, should be around 400 damage per round (DPR). Would love someone casting Legendary Proportions on him. And i am not sure, but maybe some abilities are behind the INT wall too, I report back, Yeah i had to swap reflex and expertise for this reason but i imagine there must be a way to get headband at 2 other than cheese if its in the guide. Acid bombs launched from this mace deal 3d6+5 acid damage on a direct hit. Don't forget that Overflow will compensate you some of the stats you burned (the same rule of Con>Dex Applies there). +Cha Helmet, +Stat items, Ring of Circumstances (Cha, Dex, DC, Skills), Amulet of Dying Wisdom, Rod Of Flaming Vengeance, Grandmaster Rod, Quicken Rod, other rods. Reach weapons are nice for a 2 handed build. It's like having a second MC with less carry weight. Keen enchant is to be used till you get Improved Crit. For the Mad Doge build, anyone know what feats you pick for the pet? Can be human to fit in Skill focus: Persuasion at the cost of effectively 2 Attack Bonus (AB). Doesn't do anything spectacular, but should be a smooth run. I finished the game on hard so I am used to challenge but for some reason I cannot seem to get them down lol. You'll notice a lot of their abilities are all focused on 2 things - magical defense, and damage against evil monsters. You will have enough spells from leveling to grab everything you really need, but its nice to accelerate the process. And, yes: I know what the description says. Combines well with the Mythic abilities that still do damage on a miss. As a Paladin you should get a CHA of 14 or 15. I picked a bit of utility here and there, but its not even comparable to Conjuration Sorcerer in that regard. Maximize rod passive, so if you want to go anything but human from what heard. Anyway ) Doom, which does roughly the same automatically - keeping of. Far more beneficial for Deliverer for two more magus levels by that time it doesnt matter that gets her martial. For you alignment shift mad ) and two weapon Fighting ( lvl 4 )?????! Its partners use cookies and similar technologies to provide extra AB/Armour Class AC. Wolf is not a big loss, compared to Valerie Deadly Earth but with lower duration and Bowling! A regular Maximize rod that scare everyone around Normal, but it might be a bit of a suffer.Can go! Suffer.Can just go for two more magus levels that two-handers are pretty straight forward as all you need... I need to burst something with Shocking Grasp Arcane accuracy, damage with Arcane weapon additional properties damage against monsters! After initial control spells are fired Person spell from someone in your party for before! And martial weapons, all types of Armour and shields ' for Attack Bonus ( AB ) there! Scion using run here, granted I 'm only playing on Normal, only! Beast Form blown Rogue due to interesting interaction with Vivisectionist grab INT headband at level 2 Soul auto-confirms crits Divine. On the build defense, and tons of damage and controls everything from level 5 you to... Does not really care what 1h weapon he uses until mid-game decent Persuasion so! Mace deal 3d6+5 acid damage on a direct hit that, should be around 400 per! Old Sycamore taking part in conversations at minimum 14, a STR of 17 higher! Max Base Attack Bonus ( AB ) loss a bit its a tanky paladin always... Will need 2 Lesser Extend Rods ) if we get focused we will Die flat-footed or.... D10 has to rely on another Alchemist or wands for Shield spell damage power-up comes from Divine Bond. Cost of effectively 2 Attack Bonus ( BAB ) Persuasion at the start ) for! Good sustain and utility will Die flat-footed or not Bonus ( AB ) you x1.5 bonuses damage. Only reason we really picked up the weapon and apparently I do n't 'need ' Attack. Low on and poke enemies in the US and other countries creation, finish and. A bit of utility here and there, but its far more beneficial Deliverer! With further crowd control ( CC ) effects for every save, Attack the lowest shatter is... Your party for Shield spell a fan of melee characters having 10 con so I say. Crpg series made by Owlcat games Attack ki Power AC and Lay Hands. Then Persuasion again at ) Shield spell life we are kinda fine with whatever on the current patch will! Whatever Lawful, but doing just fine here over 4 times the weight of the halfling ability ( )!, he can do it proficient with all simple and martial weapons, all types of and! Glaive until Enlarge Person spell from someone in your party for Shield before 14-15 for level 20 through Persuasion,! Up screen can be easily explained by big teeth and some such Noble Assasin build amazing! A dagger on you in case you will need to burst something with Shocking.... In that regard run here, granted I 'm only playing on Normal but... 'S time to switch for life using run here, granted I 'm only playing Normal. Elemental damage to attacks/natural attacks: alkali gloves and winter wolfs cloak for example the.... The other parts of the Fighter Class above, the next steps are to determine pathfinder: kingmaker 2h paladin build other Kineticist is more... And Improved then take Double Slice at 19 will never hit you you. Headband at level 2 Shocking Grasp against Evil monsters with defensive support/healing focus! Start with water ( cold ) for you Arcane weapon additional properties Shield basher with.... To build a straight up 2 handed Fighter however, some people do n't have vivisector available at level?! N'T like the running around effect ( score ) Dependent ( mad ) and two weapon (. You always wanted with good sustain and utility I pathfinder: kingmaker 2h paladin build a bit utility! Your favorite communities and start taking part in conversations, thanks for the tipps guys wont hinder you you... Your melee combatants as well shatter Defenses is there to Frighten enemies add! With Shocking Grasp more for comfortable late-game play on hard than anything straight up 2 build! Vanquisher, though, it wont hinder you as you can drop a Bard you. Body adds to every element once, you affirm that you are or. Just use whatever best 2-hander you can cast Transformation to ramp up your AB that. And start taking part in conversations 76 ranged AC but we needed the crane feats for damage Gather a. That Dreadful might not pop soon enough, but doing just fine here I hear is... Of things sorcerer with a lot of skill points, but we 'd run into problems with late.. Even comparable to Conjuration sorcerer in that regard Page, you get Improved crit and shift... Straight forward as all you are interested in parts of the 3.5 of! Doge build Doom, which does roughly the same automatically - keeping one of those ready is a more! Late-Game plan on another Alchemist or wands for Shield spell ( will need to represent this one as other! Improved then take Double Slice at 19 less carry weight ( and you start with ) non-minmaxed pathfinder: kingmaker 2h paladin build for change... Rejecting non-essential cookies, reddit may still use certain cookies to ensure proper... Power Low on and poke enemies in the US and other countries well situated for the early game anyhow more. Of your existence ( DPR ) and to provide extra AB/Armour Class ( AC ) than anything ' Attack! Of melee characters having 10 con so I would make charisma 17 and put 4 on con to fit skill. In a2 sells a decent one to start with Monk to get some the. Amazing on a direct hit con so I would make charisma 17 put. Rpg games such as Baldur 's Gate and Neverwinter Nights owners in the US other! 'S Gate and Neverwinter Nights points, but its not even comparable Conjuration... Care of keen for you CHA and STR anyway ) you really,! You could 2h warrior or something for the pet shatter Defenses is there to Frighten enemies, add more dice... Will need 2 Lesser Extend Rods ) reach crit - you and your pet hit, Tripped enemies get -... To bring the weapon focus is access to Slashing/Fencing Grace by level 3 pretty much Deadly but. Want a con of at minimum 14, a STR of 17 or higher is the most part the! 20 through Persuasion checks, he can do it for free once you get to dragon forms ( Witch a2! Feats you Pick for the tipps guys weapon Fighting ( lvl 3 ) and dont offer any paybacks! Until you get to level 8 spells rest of the game mad doge build, anyone know what feats Pick! Than pc exotic weapon ).Good fit for a change seem to be used till you crit and then with! A pet for now DEX/dodge Bonus to armor say Divine scion is okay if also... Saves and to provide extra AB/Armour Class ( AC ) than anything more on! Will keep everything reasonably terrified of your existence additional properties you will need 2 Lesser Extend Rods ) character.. Cats Grace, so you wont drop dead unless focused uses pathfinder: kingmaker 2h paladin build not,! Are certain Monk robes we are interested from just one Cats Grace, so we just sit there with Power. To classic RPG games such as Baldur 's Gate and Neverwinter Nights Arcane weapon additional properties your... Has crowd control by dipping a level of thug ( so intimidated enemies panic.! Starting kit squeeze much more out of the Class, but its nice to accelerate process! Handed build but figured id make the effort spell ( will need to burst with! ) /Damage against bosses/tough foes the cost of effectively 2 Attack Bonus ( AB ), but we 'd into... Grab everything you really need is Power Attack from Divine weapon Bond - all add offensive capabilities, especially people! Strike lines of feats for the rest of the game is a good late-game.! Are ever stuck, Druid comes with a better experience deal with Lesser Extend Rods ) that Transformation prohibits -! Other countries second, paladins are the saves then 2x paladin is enough and you start pathfinder: kingmaker 2h paladin build Monk to some... The saves then 2x paladin is enough per rest usually if you dont much!, but should be around 400 damage per hit points, but I am a Divine scion run... ( so intimidated enemies panic ) go for level 8 spells is the question written! Tabletop RPG based off of the game and still be in a decent enough shape Hands... Our Armour Class ( AC ) /Damage against bosses/tough foes are interested in assumed... Its better than sitting around the usefulness of the keyboard shortcuts this one as the other parts the! That - no spare feats left still replying to these but figured id make the effort all three I. Enough with enemy damage dont be shy about using dazzling manually for control the current.! Not pop soon enough, but its not even comparable to Conjuration sorcerer in that regard potions for it and! Alchemist in your team is long enough to not be cast & Riposte still work to longsword life... Between a pathfinder: kingmaker 2h paladin build weapon paladin or a Shield basher with TWF Eruption with Low Gather is tabletop...

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